These pages outline the chart configuration options, and the methods and properties of Highcharts objects.
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Verlet integration only.
Max speed that node can get in one iteration. In terms of
simulation, it's a maximum translation (in pixels) that node can
move (in both, x and y, dimensions). While friction
is applied
on all nodes, max speed is applied only for nodes that move very
fast, for example small or disconnected ones.